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Joaquín Rossi

Game Designer 
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Profile Drawing

Hi there!

Hi there! I'm Joaquin, originally from Uruguay 🇺🇾 and now living in Finland 🇫🇮

 

You can check out my Thesis on "Dynamic difficulty adjustment in single-player games: Player perception on hidden vs. upfront DDA" here > 

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The following is a selection of projects I worked on, enjoy!

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Game Designer

 

Producer

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2D Technical Artist

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  • Narrative driven mobile game exploring a boy's fears and anxieties seen through family road trips as he battles his own dark imagination.
     

  • Gameplay mechanic: Attack enemies by throwing lights from the passing landscape.
     

  • Co-Founder of Taperas Interactive, financed by the Competitive Funds for Culture (FCC).
     

  • Developed on-and-off as a creative endeavor between 2017 - 2018 (19 months)
     

  • Team size: 4

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Game Design

Consultant

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2D Artist

 MedVenture 

  • Survival mobile game where you help a castaway survive a chaotic journey adrift while crafting and managing resources, and learning about Maslow's Hierarchy of Needs.
     

  • Part of a research study targeting liver transplantees (between 16 and 25 years of age) carried out by the University of Colorado's ACCORDS mHealth & Informatics Core.
     

  • Contract work for Ingenious Softworks.
     

  • Developed during 2019 (5 months)
     

  • Team size: 5

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Game Designer

(Systems Design)

 

Level Designer

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Producer

(Scrum Master)

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  • Online arcady co-op game where 2 players (Driver + Catcher) collect as many items as possible, avoid getting caught by the Shop-Bots and race the timer to the finishing line!
     

  • In charge of balancing item pricing and distribution.
     

  • Student project developed for the Game Project course at Aalto University under the vision of Noora Heiskanen.
     

  • Developed during 2021 (4 months)
     

  • Team size: 8
     

  • Honorable Mention in Bit1 Game Awards 2021 finals.

Purrchasers Game Design

Programmer (C#)

 

Game Designer

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2D/3D Artist

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UI/UX

  • Local multiplayer battle arena game (1-4 players) in which you drive bumper cars while shooting potato bazookas through 80's retro-futuristic inspired stages.
     

  • 6 playable characters + 4 stages + single player timer mode.
     

  • Student project developed as my final Game Project for my B.A. at ORT University Uruguay.
     

  • Developed during 2016 - 2017 (9 months)
     

  • Team size: 1

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  • First person puzzle adventure game which puts you in the shoes of a Runner tasked with trapping shadow monsters using a set of ever more complex puzzle ruins.
     

  • Student project developed for the Game Project course at Aalto University after Elina Eskelinen and I pitched the idea and got selected to be one of the games developed.
     

  • Developed during 2020 (2 months)
     

  • Team size: 8

Game Designer

(Puzzles)

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Producer

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Game Designer

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Level Designer

  • Platformer game following an alien who crash lands on an unknown world where emotions rule everything, learning along the way how to deal with these new feelings.
     

  • Aimed at teaching young kids about Emotional Intelligence.
     

  • Contract work for Sofia Battegazzore's vertical slice demo, funded by MIEM-DINATEL.
     

  • Developed during 2017 (4 months)
     

  • Team size: 5

2D Background Artist

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Level Designer

  • Run-&-gun game about government agents taking over a suburb neighborhood and kidnaping cats. Now it's all up to this little girl and her DIY gun to rescue them.
     

  • Winter Jam (Montevideo, Uruguay)
     

  • Developed during 2016 (48hrs)
     

  • Team size: 4

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Contact Info

(+358) 414986401

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