
Joaquín Rossi
Game Designer


Game Designer
Producer
2D Technical Artist

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Narrative driven mobile game exploring a boy's fears and anxieties seen through family road trips as he battles his own dark imagination.
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Gameplay mechanic: Attack enemies by throwing lights from the passing landscape.
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Co-Founder of Taperas Interactive, financed by the Competitive Funds for Culture (FCC).
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Developed on-and-off as a creative endeavor between 2017 - 2018 (19 months)
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Team size: 4















Game Design
Consultant
2D Artist
MedVenture
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Survival mobile game where you help a castaway survive a chaotic journey adrift while crafting and managing resources, and learning about Maslow's Hierarchy of Needs.
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Part of a research study targeting liver transplantees (between 16 and 25 years of age) carried out by the University of Colorado's ACCORDS mHealth & Informatics Core.
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Contract work for Ingenious Softworks.
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Developed during 2019 (5 months)
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Team size: 5











Game Designer
(Systems Design)
Level Designer
Producer
(Scrum Master)

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Online arcady co-op game where 2 players (Driver + Catcher) collect as many items as possible, avoid getting caught by the Shop-Bots and race the timer to the finishing line!
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In charge of balancing item pricing and distribution.
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Student project developed for the Game Project course at Aalto University under the vision of Noora Heiskanen.
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Developed during 2021 (4 months)
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Team size: 8
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Honorable Mention in Bit1 Game Awards 2021 finals.



Programmer (C#)
Game Designer
2D/3D Artist
UI/UX
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Local multiplayer battle arena game (1-4 players) in which you drive bumper cars while shooting potato bazookas through 80's retro-futuristic inspired stages.
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6 playable characters + 4 stages + single player timer mode.
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Student project developed as my final Game Project for my B.A. at ORT University Uruguay.
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Developed during 2016 - 2017 (9 months)
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Team size: 1













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First person puzzle adventure game which puts you in the shoes of a Runner tasked with trapping shadow monsters using a set of ever more complex puzzle ruins.
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Student project developed for the Game Project course at Aalto University after Elina Eskelinen and I pitched the idea and got selected to be one of the games developed.
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Developed during 2020 (2 months)
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Team size: 8
Game Designer
(Puzzles)
Producer









Game Designer
Level Designer
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Platformer game following an alien who crash lands on an unknown world where emotions rule everything, learning along the way how to deal with these new feelings.
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Aimed at teaching young kids about Emotional Intelligence.
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Contract work for Sofia Battegazzore's vertical slice demo, funded by MIEM-DINATEL.
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Developed during 2017 (4 months)
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Team size: 5








